MAXA
Tarik MaksumićAvailable — 2026

Tarik Maksumić — Creative Developer, Graphic Designer and Video Editor

I build digital experiences where art direction, engineering and motion arrive as one thing.

Web, brand and film, from the same pair of hands.

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Creative DeveloperGraphic DesignerVideo Editor
About01 / 09

About Tarik Maksumić — Creative Developer, Graphic Designer, Video Editor

  • 01Creative Developer
  • 02Graphic Designer
  • 03Video Editor
Tarik Maksumić, creative developer and designer

Fig. 01 — Tarik Maksumić, Europe · Working worldwide

I don't hand work off between disciplines. The same person writes the code, sets the type, cuts the film and holds the art direction — which is why the pieces actually fit together.

My work runs across web and creative development, UI/UX, branding, graphic design, motion and video editing. Most briefs need more than one of those at once, and that overlap is where the interesting decisions live: a layout that only works because of how it moves, an identity designed knowing how it would be coded, a film cut to the same rhythm as the site it sits on.

Client projects are also delivered through my digital studio, MXA Digital. Either way, you work with me directly, from the first sketch to the deployed build.

One practice
Design, development and motion are not three services I happen to offer. They are one way of working, and the overlap is where the decisions get interesting.
No handover
Nothing is thrown over a wall between disciplines, because there is no wall and no one to throw it to. The person who sets the type writes the code.
Direct
You work with me, from the first sketch to the deployed build. No account layer, no relay, no telephone game between a designer and a developer.
Selected Work02 / 09

Selected Work

Studios, local businesses and some of the largest Balkan roleplay communities. Every project below is live — open it and judge the craft directly.

01/Independent StudioFounder — identity, site and front-end2026

MXA Digital

Brand Identity · Web Design · Development · Creative Direction

MXA Digital — Independent Studio

My own studio, and the site that presents it. An independent practice combining strategy, design, engineering and motion — designed and built in-house.

  • Brand Identity
  • Web Design
  • Development
  • Creative Direction
Built withNext.jsReactVercel
02/Airport ParkingWeb design, development and SEO2025
M Park Sarajevo — Airport Parking

M Park Sarajevo

Booking-focused site in three languages for private parking at Sarajevo Airport.

  • Web Design
  • Development
  • SEO
Built withNext.jsVercel
03/Web & Automation StudioIdentity, web development and automation2025

Bolt Labs

Identity and site for a studio pairing web development with AI automation.

  • Brand Identity
  • Web Development
  • AI Automation
Bolt Labs — Web & Automation Studio

08 listed — 03 in full

Client work is delivered through MXA Digital, so the studio site carries the longer list alongside the process and the pricing. Projects still under embargo or in production are not listed in either place.

Expertise03 / 09

What I actually do

Six disciplines that are usually sold separately. Used together, they are normally the difference between a project that works and one that merely ships.

  • 01

    Next.js · React · TypeScript · Node · APIs

    Front-ends that survive contact with real traffic

    Production front-ends built with modern React. Typed, accessible, measured against real performance budgets, and written so the next person to open the repository can read it.

  • 02

    UI/UX · Design Systems · Editorial · Figma

    Layouts with a point of view

    Interfaces and layouts built on typographic systems, grids and hierarchy that hold up at every size — and a grid strict enough that breaking it means something.

  • 03

    Editing · Colour · Sound · Delivery

    Story first, then rhythm

    Editing, pacing and colour. Where a cut lands is the whole decision; everything after it is in service of the story, and it is cut for the platform it will actually be watched on.

  • 04

    Identity · Logotype · Guidelines · Print

    From a favicon to a billboard

    Identities that scale in both directions without falling apart. Marks, type systems, colour, the rules that hold them together and the collateral built on top.

  • 05

    After Effects · Interface Motion · Titles

    Movement as language, not decoration

    Title sequences, animated identities and interface motion that carries meaning. If a movement cannot say what it is for, it does not ship.

  • 06

    Concept · Art Direction · Strategy

    One idea, held across every surface

    Holding the concept together so the site, the film and the identity read as one decision rather than three vendors who were briefed separately.

Development04 / 09

How I build

Engineering is not the stage after design — it is where most of the design decisions are actually settled. This is the sequence, and every example is from this site.

  1. Idea

    What is the one thing this has to do?

    Before a component exists there is a single decision the whole build answers to. Here it was width: Archivo's variable width axis, set very condensed and very large against very small metadata. Contrast of width rather than contrast of colour. Every later choice either serves that or gets cut.

    One idea, held for the whole build

  2. System

    What are the rules, and where do they live?

    One gutter token drives the entire grid. One rule colour, mixed from currentColor, is why the cream section needed no light-mode variant — it inherits. Four easing curves and five durations are declared once and read by both the stylesheet and the animation layer, so a CSS transition and a scripted tween can never drift apart.

    Tokens declared once, read by CSS and JS

  3. Interaction

    How should it feel under the hand?

    Motion is typed into four categories — scroll-driven, viewport-triggered, ambient and interaction-driven — and anything that doesn't fit one of them doesn't ship. Pinning is position: sticky and a transform, never a library, so the browser owns the pin and it survives resizing and back-forward restoration without re-measuring.

    Four motion categories, no pinning library

  4. Implementation

    Does it hold up when it's wrong?

    The interesting work is the failure cases. A masked line starts fully outside its own clipping box, so an intersection observer never reports it visible — the observer has to watch the heading instead. Reduced motion changes animation values rather than removing them, because dropping the props after hydration strands the element on styles it has already been given.

    Reduced motion changes values, never props

  5. Performance

    What did it cost?

    A previous version of this site carried a 3D layer that roughly doubled the payload to render decoration. It was deleted. What's left animates transform, opacity and clip-path only, ambient loops stop when they leave the viewport, and the heaviest dependency loads on demand rather than on arrival. Performance is a design constraint, not a cleanup task.

    3D removed — payload cut by roughly half

The measure line

One rule sets every headline on this site flush to its column, at any width from 320 pixels up. No breakpoints, no magic numbers — the string's own measured width does the work.

src/app/globals.cssCSS
  1. 01/* one line = one measure */
  2. 02.type-fill {
  3. 03 font-size: calc(99cqw / var(--em));
  4. 04}
  5. 05
  6. 06/* --em: the string's width
  7. 07 in ems, measured once. */
Column
‑‑em
5.056
Type

Tooling — supporting, not the argument

Next.jsReactTypeScriptTailwind CSSNode.jsREST APIsMySQLGitVercel
FigmaAfter EffectsPremiere ProPhotoshopIllustratorInDesignDaVinci Resolve
Graphic Design — How I design — 05 / 09

Made to be looked at

Identities, logotypes and visual systems for studios, local businesses and online communities. Hierarchy first, decoration last, and a grid strict enough to break on purpose.

01Hierarchy first
Decide what has to be read first, second and not at all. Everything else — scale, weight, width, colour — follows from that answer rather than preceding it.
02A grid strict enough to break
A system is only worth having if departing from it means something. The grid holds the page together so that one deliberate violation can carry weight.
03Type before decoration
Most layout problems are typographic problems wearing a disguise. Set the type properly and most of the ornament you were reaching for turns out to be unnecessary.
01/Parking Aerodrom Sarajevo2024—25
Parking Aerodrom Sarajevo — Parking & Transfer
02/Balkan Bandits Roleplay2024—25
Balkan Bandits Roleplay — FiveM Roleplay
Balkan Imperia Roleplay — FiveM Roleplay
03/Balkan Imperia Roleplay2026
BLKN Development — Development Studio
04/BLKN Development2025
MaxaAdvert — Advertising
05/MaxaAdvert2024
  • Visual Identity01
  • Logotype02
  • Poster Design03
  • Editorial Layout04
  • Social Graphics05
  • Interface Design06

Print collateral, campaign artwork and editorial layouts are shared directly — say what kind of thing you're looking at and I'll send the relevant work.

Ask to see more design work
Video & Motion — How I tell stories — 06 / 09

Cut and graded

Editing, motion graphics and grading are part of the same practice as the code and the type. Selected film work isn't published here yet — the reel goes out on request.

  1. 01

    Frame

    What you leave outside the edge does the work.

  2. 02

    Cut

    Where one shot ends is the whole decision.

  3. 03

    Pace

    Rhythm is meaning. Fast is not the same as urgent.

  4. 04

    Grade

    Colour sets the temperature before a word is heard.

  5. 05

    Story

    Everything above exists to serve this or it is cut.

Anatomy of an editDiagram
Frame
Cut
Pace
Grade
Story
In·Cut·Out
  • 01Video Editing
  • 02Motion Graphics
  • 03Social Content
  • 04Commercials
  • 05Title Design

Cut in Premiere Pro and After Effects, graded in DaVinci Resolve, delivered in every ratio the platform needs.

Request the reel
Services07 / 09

How we can work

Take one, or take the set. The projects worth remembering are usually the ones that needed several at once.

Build

02 services
  • Creative Development

    Sites where the design only works because of how it moves — scroll choreography, interaction systems and typography that behaves. Designed and coded by the same person, so nothing is lost in handover.

    • Art direction
    • Interaction design
    • Front-end build
    • Deployment
    Enquire about Creative Development
  • Web Design & Build

    Marketing sites, portfolios and product front-ends in Next.js. Accessible markup, real performance budgets, and a codebase the next person can read.

    • Design & build
    • CMS integration
    • Performance
    • Deployment
    Enquire about Web Design & Build

Brand

02 services
  • Brand Identity

    The mark, the type system, the colour and the rules that keep it consistent everywhere it appears — from a favicon to a billboard.

    • Logotype
    • Type & colour system
    • Guidelines
    • Asset kit
    Enquire about Brand Identity
  • Graphic Design

    Posters, editorial layouts, social systems and campaign artwork with a real typographic point of view rather than a template and a stock photo.

    • Print & digital
    • Social templates
    • Campaign artwork
    Enquire about Graphic Design

Motion

02 services
  • Video Editing

    From raw footage to finished cut — structure, pacing, sound and colour, delivered in every ratio the platform actually needs.

    • Edit & assembly
    • Colour grade
    • Sound pass
    • Multi-format
    Enquire about Video Editing
  • Motion Design

    Animated identities, title sequences and interface motion that make a brand feel alive rather than merely animated.

    • Motion identity
    • Titles & lower thirds
    • Interface motion
    Enquire about Motion Design
Process08 / 09

From brief to launch

One person, one thread, no handovers. Six stages, each with something real at the end of it.

  1. 01

    Discover

    What does the thing actually have to do, and for whom? Audience, competition, constraints, and the one idea worth building everything else around.

    A brief worth building
  2. 02

    Define

    Scope agreed in writing before anything is designed. What is in, what is explicitly out, what the thing has to be able to say on its first screen.

    Scope & structure
  3. 03

    Direct

    Art direction before pixels. Typography, colour, rhythm and reference, settled in one sitting so every decision after it has something to answer to.

    Art direction
  4. 04

    Design

    Layouts, identity and interface designed to the grid, at every breakpoint, with motion planned as part of the composition rather than added at the end.

    Designed system
  5. 05

    Build

    Clean, typed, component-driven code. Accessible markup, real performance budgets, and animation that runs on the compositor instead of the main thread.

    Working, tested build
  6. 06

    Launch

    Testing, optimisation and deployment — then the assets, the documentation and the handover you need to run it without me.

    Live, and yours to run
Contact09 / 09

Contact Tarik Maksumić — start a project

Tell me what you're making and what it has to do. The rest we can work out together.

Status
Available for select projects — 2026
Local time
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Start a project08 fields

I read every message myself. Expect a reply, not an autoresponder.